Skill + Specialty = Meaning
0 = You have not practice this skill and must rely on raw talent.
1 = You have some basic training or practice.
2 = You are good at this, but are used to meeting people who are better.
3 = You have solid professional competence.
4 = You have impressive professional competence.
5 = You've mastered the skill.
6 = Incredible focused skill.
7 = Legendary focused skill.
Might Skills
Athletics - physical feats, breaking down doors, ripping out chains, jumping
specialties: Looking strong, Running, Jumping, Swimming, Smashing things
Climb - confidence and speed in going up places. While all Wuxia heroes have Lightfoot, Climb does not cost chi and reduces the risk of detection via Awareness.
specialties: Without gear, Slick Surfaces, At Night
Fight - using strength and natural power to hurt someone.
specialties: Specific weapon, Bare hands, Anything handy.
specialties: Specific weapon, Bare hands, Anything handy.
Hardiness - resisting privation, hunger, disease, and enduring long shifts.
specialties: Enduring Torture, Staying Awake, Disease, Poison, Regaining Chi
Lift - exceeding ones usual Strength limits in lifting objects. Throwing something to short range has the same difficulty as lifting it.
specialties: Large Amounts, Careful Carrying, Livestock, Dead Bodies, Throwing.
specialties: Large Amounts, Careful Carrying, Livestock, Dead Bodies, Throwing.
Speed Skills
Initiative - seizing the moment and moving in time or following perfect timing. Determining order in combat.
specialties: Combat Initiative, Dramatic Entrance, Reliable Cavalry
specialties: Combat Initiative, Dramatic Entrance, Reliable Cavalry
Dodge - Getting out of the way of an incoming attack.
specialties: Diving for Cover, Projectiles, Swords, Blunt Instruments
Finesse - Acrobatics, legerdemain, fine coordination and escapes.
specialties: acrobatics, cheating, escapes, fine manipulations, sleight of hand.
specialties: acrobatics, cheating, escapes, fine manipulations, sleight of hand.
Melee - Fast, precise control of weapons, usually edged.
specialties: sword, spears (wielded only)
Ride - Replaces Athletics and Initiative when you are mounted. Optionally, can roll Ride instead of Dodge or Melee when mounted.
specialties: Breed of Horse, Other creatures.
Presence Skills
Confidence - Projecting self assurance. Used by Courtiers to regain Chi.
specialties: Military, Authority, Regaining Chi
specialties: Military, Authority, Regaining Chi
Grace - Social awareness and comportment. Knowing how to behave in court, be witty at dinner, and how to accept or decline an imperial gift in high style.
specialties: Small town,City, Parties, Imperial
Inspire - you can make people cry, dance, sing, or run away in terror.
specialties: Love, Fear, Sorrow
Perform - Entrance crowds through some amazing talent. Covers music, acting, storytelling, puppetry and other arts.
specialties: Love, Fear, Sorrow
Perform - Entrance crowds through some amazing talent. Covers music, acting, storytelling, puppetry and other arts.
specialties: Acting, Classic Performances, Opera, Painting, Puppetry, Music
Persuade - Bringing others around to your point of view.
specialties: Big Lies, Clever Debate, Honest Speeches
specialties: Big Lies, Clever Debate, Honest Speeches
Genius Skills
Learning - Able to read and write. Having good calligraphy. Knowledge of legends, folk tales and myths.
specialties: Philosophy, History, Calligraphy
Crafting - Build and assemble things. Also used to find weakness of things.
specialties: Armor, Chaos, Weapons
Medicine - Acupuncture, clean wounds, bandages, herbal remedies, minor surgery.
specialties: Diseases, Injuries, Infections, Poisons, Regaining Chi (Scholars)
specialties: Diseases, Injuries, Infections, Poisons, Regaining Chi (Scholars)
Politics - Understanding of who is in charge, knowing political lay of the land.
specialties: Specific City or Village or Faction.
Tactics - Know ho to allocate military force. Marshall and protect large groups.
specialties: small unit, large scale
specialties: small unit, large scale
Wu Wei Skills
Awareness - mindfulness of your environment. Archetype skill for Scholars. Deduce intentions of others.
specialties: Ambushes and Danger, Chi, Tracking, Weather Prediction
specialties: Ambushes and Danger, Chi, Tracking, Weather Prediction
Investigation - Observant and able to spot details. Know how to ask questions.
specialties: Lore, Hidden Secrets
Ranged - Hitting things that you throw or fire.
specialties: Needles, Crossbows, Archery, Spears, Knives
Sense - Raw sensory detail you pick up. Spot intruders.
specialties: Hearing, Sight, Smell, Taste, Touch.
Stealth - the art of subtle movement. Avoiding lines of sight, keeping to shadow.
specialties: At Night, In the Day, Skulking, Eavesdropping
specialties: At Night, In the Day, Skulking, Eavesdropping
In character creation, players are given 30 points of skills for free. A skill point can be spent also to purchase instead 2 specialties, which must be put into existing skills. Starting characters cannot have any skill above level 3 at the start of the game. Only one die specializations are permitted as well.
It is recommended that at least half of your skills points are put into your Archetype skills.
Note that many skills have added benefits when a critical success is rolled.


